DeXiaZ

DeXiaZ is a Doom level designer who contributed to a number of community projects.

2015

 * PSX Doom: The Lost Levels
 * Conversions: LOST04, LOST07, LOST08, LOST09, LOST13, LOST14, LOST15, LOST17, LOST18, LOST21, LOST23, LOST24, LOST27, LOST30, LOST31, LOST32, LOST34, LOST36, LOST43, LOST44, LOST47, LOST48, LOST53, LOST57, LOST59, LOST60 (with Nuxius), LOST65, LOST70, LOST17D

2017

 * Congestion 192
 * MAP19

2018

 * Doom 64 for Doom II
 * (with Brett Harrell (Mechadon))
 * (with Nevander and Brett Harrell (Mechadon))
 * (with Brett Harrell (Mechadon))
 * Recycled
 * MAP06: Purpled

2019

 * Linear Doom (ModDB)
 * PlayStation Doom: Master Edition
 * Converted Gotcha!, Trapped On Titan, Black Tower, Bad Dream, Shipping/Respawning, Mount Pain, The Sewers, Cyberden, Baphomet's Demense, Betray.

2021

 * TWANGO1
 * MAP07: Even Simpler (with Brett Harrell (Mechadon) and OpenRift)

2022

 * Doom 2: The Way We Remember It
 * Ethereal Breakdown
 * (with JS Graham and Immorpher)
 * (with raindom12)
 * (with AFADoomer)
 * (with JS Graham and Immorpher)
 * (with raindom12)
 * (with AFADoomer)